The thermoformed Tsuro replacement board setup . 3d printed pieces are in the slots along the board following the paths
A close up on the tiles and the 3d pieces. The tactile transparent stickers on the tiles can be seen. The tiles are firmly in the board's slots so they do not move around
The box
The board with the 'T' 3d shape and the 'O' 3d shape on the same tile
  • Load image into Gallery viewer, The thermoformed Tsuro replacement board setup . 3d printed pieces are in the slots along the board following the paths
  • Load image into Gallery viewer, A close up on the tiles and the 3d pieces. The tactile transparent stickers on the tiles can be seen. The tiles are firmly in the board's slots so they do not move around
  • Load image into Gallery viewer, The box
  • Load image into Gallery viewer, The board with the 'T' 3d shape and the 'O' 3d shape on the same tile

Tsuro Accessibility Combo Kit

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$60.00
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$60.00
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This accessibility kit requires some minor reader assistance in initial setup. It does not require knowledge of braille to play

Includes overlays for tiles, 3d printed pieces, and thermoformed sheets for the board.

This product teaches tactile discrimination and being careful with a board. Definitely great for any early Braille reader.

Unlike most of our kits, this includes the actual game as well.

 

BRF Rules(none yet)  Quick Audio Description

 


 

Product Description from Board Game Geek:

 

From the publisher:

A beautiful and beautifully simple game of laying a tile before your own token to continue its path on each turn. The goal is to keep your token on the board longer than anyone else's, but as the board fills up this becomes harder because there are fewer empty spaces left... and another player's tile may also extend your own path in a direction you'd rather not go. Easy to introduce to new players, Tsuro lasts a mere 15 minutes and actually does work for any number from 2 to 8.

Theme:

Tsuro has an Asian spiritual theme - the lines representing the "many roads that lead to divine wisdom", and the game as a whole representing "the classic quest for enlightenment".

This theme is very light and the game essentially plays as an abstract.

Gameplay:

The game consists of tiles with twisting lines on them, a 6x6 grid on which to lay these tiles and a token for each player. Each player has a hand of tiles. On your turn you do two things: place a tile from your hand onto the board next to your token and move your token as far as it can go along the line it is currently on, until it is stopped by an empty space with no tile in (yet), the edge of the board or colliding with another player's token. If your token reaches the edge of the board or collides with another player's token, you are out of the game. The aim of the game is to be the last player left with a token on the board. Strategy therefore consists of trying to drive your opponents either into each other or off the board whilst extending your own route in directions that will make it difficult for your opponents to do the same.