A wide shot showing the military track, some example cards and example wonders. Beneath the tactile board setup example can be seen
Picture is of the board game 7 Wonders Duel
The military track with a transparent overlay on it that has circles for all of the spots on the board. Tokens are on the appropriate squares, all with transparent braille on them.
Close up on the wonder boards showing the transparent braille overlays.
Close up on the different age cards. These are shown landscape as the braille is put on these cards sideways in order to fit all the needed information.
  • Load image into Gallery viewer, A wide shot showing the military track, some example cards and example wonders. Beneath the tactile board setup example can be seen
  • Load image into Gallery viewer, Picture is of the board game 7 Wonders Duel
  • Load image into Gallery viewer, The military track with a transparent overlay on it that has circles for all of the spots on the board. Tokens are on the appropriate squares, all with transparent braille on them.
  • Load image into Gallery viewer, Close up on the wonder boards showing the transparent braille overlays.
  • Load image into Gallery viewer, Close up on the different age cards. These are shown landscape as the braille is put on these cards sideways in order to fit all the needed information.

7 Wonders Duel Accessibility Kit

Regular price
$35.00
Sale price
$35.00
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Accessibility Kits require the retail version of the game in order to play.

This accessibility kit requires knowledge of Braille and some minor reader assistance in the initial setup.

Full card text in braille on cards.

BRL Rules(none yet)  Quick Audio Description

 
Product Description from Board Game Geek:

In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders.

What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for coins, or used to construct a wonder.

Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.

Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area.

A player can win 7 Wonders Duel in one of three ways: each time you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions; if you reach the opponent's capital, you win the game immediately; similarly, if you acquire any six of seven different scientific symbols, you achieve scientific dominance and win immediately; if none of these situations occurs, then the player with the most points at the end of the game wins.

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