Munchkin 8: Half-Horse, Will Travel Rules
This set introduces two new Races: Centaurs and Lizard Guys. It also has more Hirelings and Steeds (and Steed Enhancers!), and since you already own Munchkin 4 – The Need for Steed and Munchkin 5 – De-Ranged, you know how they work. (If, for some reason, you don’t already own them – SIGH – we’ve included the relevant rules here.)
Also included are more Race and Class Enhancers, as originally seen in Munchkin Reloaded!, because you guys said you wanted more. Be careful what you wish for
This set is intended to be used with Munchkin and one or more of the previous expansions. (Because the Centaur uses the Steed rules, Munchkin 4 or Munchkin 5 would be a good choice.) If you aren’t using all the expansions, you may want to remove some of the Centaur and Lizard Guy cards so they don’t overwhelm the other Races.
Hirelings, Sidekicks, Monks, Minions, Comrades, and Allies are all the same for the purposes of these rules.
Hirelings are found in Door decks in some sets, Treasures in others. (In this set, they’re Doors.) You can play a Hireling at any time, even in combat, as long as you have only one Hireling in play at a time. If you draw a face-up Hireling, you may put it in your hand if you cannot (or don’t want to) put it in play. You may discard a Hireling at any time.
A Hireling is not an Item unless it has a price on it. You may only trade Hirelings that have a Gold Piece value.
A Hireling can sacrifice himself for you. If you lose a fight, then instead of rolling to run away, you may discard one Hireling and anything he is carrying. You automatically escape from all monsters in the fight, even if a monster card says escape is impossible. If someone was helping you in the fight, YOU decide whether that person automatically escapes as well, or must roll to escape.
Some Hirelings give you extra Hands, or let you carry an extra Big or Complex item. In this case, the Hireling does not actually have any Items . . . he merely increases your own abilities. If something happens to the Hireling, your Items are not affected.
Other Hirelings, like the Elf Hireling from this set, can specifically carry and use an Item themselves; in some cases, a Hireling can use an Item you cannot use for yourself. The Items a Hireling carries count for you and are affected by Traps, Curses, and Bad Stuff as though you were carrying them yourself.
• If your Hireling sacrifices himself to save you, any Items he was carrying are lost.
• If your Hireling is killed, you loot the body yourself and keep the Items.
• If your Hireling is taken away by a Trap/Curse, by Bad Stuff, or by a change in loyalty, the Items go with him!
Hirelings and Monster Bonuses
If (for instance) you have the Dwarf Hireling and you face a monster that gets a bonus against Dwarves, it gets the bonus against you unless you discard the Hireling. A monster that has a penalty against Dwarves has that penalty against any munchkin with a Dwarf Hireling. The same is true for any monster that has a bonus or penalty against any race, class, or sex
Bad Stuff does not affect Hirelings unless it specifically mentions them. Ignore your Hireling’s race, class, and sex when determining what a monster does to you.
Hirelings and Sex
No, don’t even GO there.
The sex of a hireling does not matter except with monster reactions (above) or unless you want to give it an item that is male-only or female-only. In that case, the Hireling is of the sex, if any, shown on its card. It should be pretty obvious, even to your munchkin players, which are male, which are female, and which have no sex at all.
Robots never have a gender, even if their card text uses masculine pronouns. Ralph the Wonder Dog used to be male, but we took him to the vet.
If you ever want to change the sex of a Hireling, you need the Sex Change Potion
Hirelings and Cheating
A Cheat! card can be used to give you an extra Hireling, or to let a Hireling carry an item he normally could not (but why not just use the card on yourself?). No power on heaven or earth will let the Budget Hireling carry anything.
Dear to a munchkin’s heart (as of now) is his mighty Steed. Because, of course, it gives bonuses. Steeds are found in the Door deck.
No player can have more than one Steed except by using a Cheat! card.
Steeds are Items, and follow normal Item rules. Anything that affects an Item can affect a Steed.
Steeds carry themselves. A Steed is “Big,” but it does not count against the number of Big items you can carry (in fact, some let you carry more Big things). The “Big” designation on Steeds is to control what Traps and Curses affect them, and to keep Thieves from pocketing them and walking off.
There are a few Items that specifically enhance Steeds. Steeds cannot use Items unless the Item card specifically says so, and Item Enhancers don’t affect Steed-enhancing Items
If a Steed has a bonus or penalty to Run Away, that replaces the bonus of the rider. An Elf normally has a bonus to Run Away, but he has a penalty if he is riding the Turtle Steed! If your Steed gives you a penalty to Run Away, you may discard the Steed before you roll to flee. You don’t suffer the penalty, but the card goes to the discard pile.
Treating Steeds as Monsters
A player who draws a face-up Steed may choose to treat it as a monster instead. In that case, its Level is equal to twice the combat bonus at the top of the card, and defeating it is good for one Treasure and one level. Monster Enhancers may be played on Steeds being fought as monsters, and have their normal effects. The Bad Stuff for any Steed attacked as a monster is “Lose a level.”
CLASS AND RACE ENHANCERS
This set includes two new Class Enhancers (Elite and Legendary) and one new Race Enhancer (Elder). If you also have Munchkin Reloaded! or Munchkin Game Changers, these go along with Master, Dark, and High from that set. (If you don’t, these work fine on their own!) You may not use multiple Class and Race Enhancers with the same name, even if you have more than one Class or Race to play them on, but multiple different Enhancers are fine . . . you can be an Elite Legendary Wizard or a Dark Elder Centaur!
Card Design by Andrew Hackard • Based on Munchkin by Steve Jackson • Illustrated by John Kovalic President/Editor-In-Chief: Steve Jackson • Chief Executive Officer: Philip Reed • Chief Operating Officer: Susan Bueno Chief Creative Officer: Sam Mitschke • Munchkin Line Editor: Andrew Hackard Production Manager: Sabrina Gonzalez • Production Artists: Alex Fernandez, Sabrina Gonzalez, Gabby Ruenes, and Ben Williams Project Manager: Darryll Silva • Database Wrangling: Monica Stephens Operations Manager: Randy Scheunemann • Director of Sales: Ross Jepson Playtesters: Igor “Bone” Almeida, Ted Argo IV, Stacy Beckwith, Matt Benning, Trevor Croft, Richard Dodson, Eric Dow, Jonathan Grabert, Andrew Hall, Mike Hall, Jan Hendriks, Angie Kreuser, Devin Lewis, Michael Parker, Ryan Parker, Cameron Roberts, Nicholas Vacek, James Vicari, and Erik Zane. Special thanks to the regular groups at Wonko’s and South Austin Game Night, everyone who played Munchkin 8 at Mobicon and Comicpalooza, and, as always, the Munchkin Brain Trust! Extra special thanks to Michael Shore, who gave us the title for this set! This set includes the Honorable Mentions and the winner of the 2010 Munchkin Card Design Contest. We’re sorry for the delays, folks! The winner was Patrick Konshak, for the Psychic Hireling. Honorable Mentions were Eric Beck (Escape Goat), Jens Kleine (Avatar), and Nicholas Vacek (Matching Equipment Set). Other card suggestions came from Eric Newman (Meanderthal), Nicholas Vacek again (Frog Prince), and John Videll (Headless Norseman). Munchkin, Half Horse, Will Travel, the Munchkin characters, Warehouse 23, the pyramid logo, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. Dork Tower characters are copyright © John Kovalic. Munchkin 8 – Half Horse, Will Travel is copyright © 2012-2014, 2016 by Steve Jackson Games Incorporated. All rights reserved. Rules version 1.11 (November 2016).