My First Bohnanza Rules

My First Bohnanza

I Think I've Got It!

Amigo Games

by Heike Kiefer, Hayo Siemsen & Uwe Rosenberg
Players: 3–5 Ages: 4 and up Duration: about 30 minutes
Includes: 115 bean cards
5 bean field boards


Once upon a time…

… there was a beautiful princess. Many princes were courting her
and wanted to marry her, but Princess Natalie turned down one
after the other. Her father, the king, was very sad that his daughter
was not falling in love with any of her suitors.

Then he had an idea. Beans of any and all kinds were Natalie’s
favorite food. So he sent his heralds into the neighboring kingdoms
and had them announce that only a prince who was also planting,
harvesting, and trading beans—and who liked eating them—could
ask for his daughter’s hand.

It was not long before princes arrived from all the kingdoms around,
showing the beans they had brought with them to convince the
princess to marry them. Unfortunately, there were so many great
bean princes, Princess Natalie decided to challeng the princes to a
bean competition. They all planted the bean seeds they had brought
and harvested them. Each prince negotiated with the others as
best he could, in order to earn as many coins as possible. Luckily,
the prince who could show the most coins in the end happened to
be just the one that Princess Natalie had fallen in love with. As a
wedding gift, the prince consort baked a big, yummy bean cake for

And so they lived happily ever after and had at least one meal with
beans in it every day of their lives.

The Bean Cards
There are ten different types of beans.
The number of beans in the game is
different for each type. The number of
beans there are of each type is printed on
the bean cards.

The Beanometer
There are four types of beans that have a beanometer with only
one coin/number at the bottom of the card.

20 Mean Beans
16 Sour Beans
12 Broad Beans
8 Stink Beans

There are six types of beans that have a beanometer with two coin/numbers at the bottom of the card.

14 Sword Beans
12 Giant Beans
10 Dwarf Beans

9 Magic Beans
8 Dragon Beans
6 Princess Beans

The beanometer shows how many coins a player can get for
harvesting this kind of bean. The numbers tell you how many
bean cards of the same type need to be harvested in order to
get one or two coins.

Example 1:
You cannot harvest one to three Sour Beans. Only if you have
four Sour Beans to harvest will you get a coin

The Coins
Harvesting your beans will earn you coins, which are
shown on the back of the cards. Each card is worth one

The Bean Fields
Each player has his or her own
board, which shows his or her bean
fields. If you only need two bean fields,
you can fold the third one to the back.
Each field has enough space for one
row of cards, which, if possible, should
all be the same type of bean. Each row
can be as long as you want.

Getting Ready to Play
You play with the following four bean types: 20 Mean Beans, 16 Sour
Beans, 12 Broad Beans and 8 Stink Beans. Put all other cards aside in a
pile, with the coin side up. You will need these coin cards later, when
you harvest your beans.
Shuffle the cards with the four bean types and deal five cards to each
player. The players put these cards in front of themselves, face up, in a

The Bohnanza Rule: Players may never change the order of the
cards in front of them during the game. Sorting your cards, as you
usually do in other card games, is not allowed.

This means that your first card goes all the way to the left of the line and
new cards are always added to the right of the ones you already have.
Put all cards that have not been dealt in the middle of the table
as a draw pile, with the coin side up. Finally, give one bean field
board to each player, and fold over the third field so that only
two are visible.

How to Play
The youngest player begins. On your turn, you take the
following three actions in the order listed below:
1. Plant bean cards
2. Trade bean cards
3. Draw bean cards

1. Plant Bean Cards
Your bean field board shows two bean fields. On your turn, you
must plant the first card from your line (the one at the very left)
in one of your bean fields. This will begin or expand a row of
bean cards of one type.
Then, you may plant a second card in one of your fields (again,
the one that is now at the very left of your line). You may not
plant more than two cards from your row in one turn.

2. Trade Bean Cards
Next, you turn over two cards from the
top of the draw pile, put them next to
the pile, and begin trading with the
other players. The other players may
not trade with each other, only with
the player whose turn it is.

Trading Rules:
• On your turn, you may offer cards from your line and/or the
cards you have turned over from the pile for trade. You may
offer or request several cards in exchange for one card.
• The other players may only offer cards from their own lines
for trade. It does not matter where in the line the offered
cards are, but the order of the other cards may not be
• You may give away cards from your line or cards you turned
over as a gift, without demanding cards in return. However,
no one is forced to accept such a gift.

Do not put bean cards you receive from a trade into your line,
and you may not use them for further trades. You have to
immediately plant them in your own bean fields. The same goes
for the two cards you turned over from the pile, if you want to
keep them or if none of the other players want to take them
from you.
You can choose the order in which you plant the cards you
receive in trades. Also, you are allowed to harvest beans before
planting the next card (see “Harvesting Beans”, below).

When you do not want to trade any more beans, or if none of
the other players makes any more offers, the trading phase of
your turn ends.

3. Draw Bean Cards
As the last part of your turn, you must draw three cards from the
draw pile, one after the other and add them to your line—always
to the right! Then, the turn to play passes clockwise, to your lefthand

The “Mixed Patch Rule”
If you have to plant a third type of bean when there are already
two other types on your fields, you may put the third type of
bean in either one of your fields.

This will cover up the beans that were planted in the field before,
for the time being. That first type can only be planted again or
harvested after the new type has been harvested. This means that
there may be several different types of bean in the same field.

Harvesting Beans
You always harvest a bean field as soon as it has the necessary
number of beans of the same type in an unbroken row, even if it
is not your turn! The beanometer on the card shows how many
cards you need of that bean type in order to get a coin. Take a
card off the coin card pile and put it in front of you, separate
from your other cards. Put the harvested beans next to the draw
pile with the bean side up, forming a discard pile.

Winning the Game
If there are three players, the game ends when the last card from
the draw pile is turned over. The player who turned the last card
can still finish his or her turn as usual.
With four players, the game ends when the draw pile has been
emptied for the second time, and with five players when it has
been emptied for the third time. In these cases, when the draw pile
runs out, shuffle the discard pile and make a new draw pile.
When the game ends, the bean cards in players’ lines and the
beans not harvested from their fields are not worth anything. The
player with the most coins wins—if several players are tied for the
highest number of coins, they are all winners!


Playing With the Other Bean Cards
After several rounds of play, everyone should be familiar with
the basic rules, and you are ready to use some new types of
beans. You play with the following six bean types: 14 Sword
Beans, 12 Giant Beans, 10 Dwarf Beans, 9 Magic Beans, 8
Dragon Beans, and 6 Princess Beans. The other types now serve
as coin cards.
The new element is the beanometer with two coins. Players can
now choose when they want to harvest a bean type in one of their
fields. You can harvest once you have enough beans of the same
type for one coin in an uninterrupted row, but you may want to
wait and try to plant
more of them, until you
have enough for two
coins in your field.

At the end of the game, this means that players who
have enough beans for one coin in their field can still
harvest those beans. The player takes a card off the coin
card pile and adds it to his or her earnings. Once all
players who are able to harvest have done so, the player
with the most coins wins.

Advanced Rules
The following advanced rules will familiarize children with the
whole set of rules for the classic Bohnanza game, one step at
a time. You should decide together with the children when to
progress from one step to the next, but we suggest you play
each step at least three times before explaining the rules to the
next one.

Step 1: All Cards Are In Play
In this step, you play the game with all the bean cards. This
introduces two rule changes:
First, you now play with three bean fields instead of two. This
is necessary because all ten
different types of bean
are in play. Players should
unfold their bean field
boards so that all three
fields are visible.
Second: So far, all
harvested beans were put
on the discard pile, while
the coins came from a separate coin card pile. Now, a player

who harvests beans turns one (or two) of them over to the coin
side, and adds them to his or her collected coins. Then, she or he
puts all the remaining bean cards on the discard pile.

Step 2: A Harvest That Does not Earn Coins
From this step on, the “Mixed Patch Rule” does not apply anymore.
Instead, you play with Bohnanza’s “normal” harvesting rule, meaning
there will be harvests that do not earn a player any coins. Under
this rule, a player may be forced to harvest a row of beans to plant
another (fourth) type. If there are not enough beans in the row to
earn any coins, the player must discard all of those beans.

Step 3: Buying the Third Bean Field
From this step on, players can decide if they want to play with
two or three bean fields. All players start the game with two
fields, with the third one folded over. During the game, players
can buy their third field for three coins. A player who wants to
do so takes three of his or her collected coins and puts them on
the discard pile with the bean side up. Players can do this at any
point during the game. To show that the player now owns three
fields, he or she folds open the bean field board so that all three
fields are visible.
Step 4: Taking the Cards In Hand
In this step, players hold their cards in their hands rather than
putting them down in front of themselves in a line. But, even in
their hands, players may not change the order of their cards.
For dealing out and drawing new cards, this means that a new
card is always put behind the last card drawn. When the active
player has to plant a card from his or her hand, this must always
be the first card—in other words, the one at the front, which is
completely visible.

Young children often have difficulties holding a large number
of cards in hand at the same time. In this case, you can skip Step
4 and go straight to Step 5. If you do, however, we suggest that
you start playing the “full-scale” Bohnanza with revealed hands
as well. If and when the children are ready, you can still move to
playing with cards in hand at a later point.

Step 5: The “Protection Rule”
As the final step, you should introduce the “protection rule” for single
bean cards in a bean field. This means that a bean field with only one
card on it may only be harvested if the player in question has one or no
cards in all of his or her fields.

With this last step, the children have gradually been introduced
to all the rules of classic Bohnanza. It may well be that they
now want to play with the “real” Bohnanza cards as well. You
can swap bean types from this edition with types from the
Bohnanza base game, but if you do, you should swap types of
the same frequency for each other. For example, you could swap
the Princess Beans for the Garden Beans, the Stink Beans for the
Red Beans, the Dwarf Beans for the Black-eyed Beans, and so
It should be up to the children how many bean types they want
to swap. The beans from the normal game do not change the
rules any further, but the more complex beanometers will be
more challenging for the children, who now need to consider
much more carefully when and with whom to trade their beans.

© AMIGO Spiel + Freizeit GmbH, D-63128 Dietzenbach, MMXV Version 1.0