Ticket to Ride New York Rules
Introducing famous original
New York City
Welcome to the big apple!
Enjoy your visit going from Central Park
to the Empire State Building and from
Times Square to Brooklyn!
Contents:
1 board map of New York
transportation network
● 60 plastic Taxis
(15 in each color)
44 Transportation cards
(8 multi-colored Taxi
cards and 6 cards
of each following
colors: blue, green, black, pink, red, orange)
18 Destination Ticket cards
this rule leaflet
Setup
☛ Place the board map in the center of the table.
Each player takes a set of colored plastic Taxis.
☛ Shuffle the Transportation cards and deal a
starting hand of two cards to each player ➊. Place
the remaining deck of Transportation cards near the
board and flip the top five cards from the deck face
up ➋. If by doing so, three of the five face up cards
are Taxi cards, immediately discard all five cards and
flip five new cards face up to replace them.
☛ Shuffle the Destination Ticket cards and deal
two cards to each player ➌. Each player must look at
their Destination Ticket cards and decide which ones
they wish to keep. Each player must keep one or both
cards. If they choose to keep only one, the returned
card is placed on the bottom of the Destination Ticket
deck. Then place this deck next to the board ➍.
Players must keep their Destination Ticket cards
secret until the end of the game.
☛ You are now ready to begin.
OBJECT OF THE GAME
At the end of the game, the player who scored the most points wins. You
score points by:
➽ Claiming a Route between two adjacent Locations on the board;
➽ Successfully completing a Continuous Path of Routes between
the two Locations listed on your Destination Ticket(s);
➽ Connecting Tourist Attractions.
You also lose points for each of your Destination Ticket cards you do
not complete by the end of the game.
THE GAME TURN
Starting with the youngest player and proceeding in clockwise order,
players take turns until the game ends. On your turn, you must do one
(and only one) of the following three actions: draw Transportation
cards, claim a Route, or draw Destination Ticket cards.
Draw Transportation cards
Transportation cards match the Route colors
on the board (blue, green, black, pink, red,
orange) except for Taxi cards which are
multicolored and act as wild cards (they can
replace any card when claiming a Route). You
may have any number of Transportation cards
in your hand at any time.
This action allows you to draw two Transportation
cards. You may take the top card from
the deck (a blind draw) or take any one of the five face up cards. In this
case, immediately replace it with the top card of the deck.
As an exception, if you take a face up Taxi card as your first card, you
cannot take another card on that turn. You cannot take a face up Taxi
card as your second card either.
If, at any time, three of the five face up cards are Taxi cards, immediately
discard all five cards and flip five new cards from the deck face up to
replace them.
When the deck is empty, shuffle the discarded cards to create a new
Transportation cards deck.
Claim a Route
A Route is a set of spaces of the same
color on the board that links two adjacent
Locations.
Some Locations are connected by Double
Routes (two Routes of the same length
connecting the same Locations). A single
player cannot claim both Routes of a
Double Route.
Note: In two-player games, once one Route of a Double Route is
claimed, the other one cannot be claimed by the other player.
To claim a Route, you must discard a number of cards from your
hand equal to the number of spaces of this Route and place a plastic
Taxi on each of those spaces. Most Routes require a specific set of
cards. For example, a blue Route must be claimed by discarding blue
Transportation cards.
The gray Routes on the other hand can be claimed with a set of cards
of any one color.
You can claim any open Route on the board, even if it is not connected
to a Route you previously claimed. You cannot claim more than one
Route per turn.
If you do not have enough plastic Taxis left to place one on each space
of a given Route, you cannot claim that Route.
Draw Destination
Ticket cards
Each Destination Ticket card shows two
Locations and a point value. At the end of
the game, you score the point value of each Destination
Ticket card you completed. To complete a Destination Ticket card,
you must connect the two locations listed on the card by creating a
continuous path of Routes you claimed. If you cannot, you will lose that
many points. You may have any number of Destination Ticket cards.
This action allows you to draw more Destination Ticket cards. To do so,
draw two cards from the top of the Destination Ticket cards deck. You
must keep at least one of those cards, but may keep both of them if you
want. Any returned cards are placed at the bottom of the Destination
Ticket cards deck. You cannot discard a Destination Ticket card once
you have chosen to keep it.
If there is only one Destination Ticket card left in the deck, you can still
do this action but must keep the card.
Destination Ticket cards and their completion must be kept secret from
other players until the end of the game.
GAME END AND FINAL SCORING
When a player has two or fewer plastic Taxis left in their supply, each
player—including that player—gets one last turn. Then the game
ends and players calculate their final scores using the scorepad:
➽ First, each player scores points for each Route they claimed
during the game based on the Route Scoring Table printed on
the board.
➽ Then, each player reveals all their Destination Ticket cards,
adds the value of each card they completed, and subtracts the
value of any card they failed to complete.
➽ Finally, each player scores one point for each
Tourist Attraction that is connected to one or more
of the Routes they claimed.
The player with the most points wins the game.
In case of a tie, the tied player who completed the most Destination
Ticket cards wins. If players are still tied, they happily share the victory.
Credits
Game design by Alan R. Moon
Illustrations by Julien Delval
Graphic Design by Cyrille Daujean
A special thanks from Alan and DoW to all those who helped play test the game:
Janet Moon, Bobby West, Martha Garcia Murillo & Ian MacInnes, Michelle
& Scott Alden, Adrien Martinot & Lydie Tudal, Alicia Zaret & Jonathan Yost,
Casey Johnson, Emilee Lawson Hatch & Ryan Hatch.
© 2004-2018 Days of Wonder, Inc. Days of Wonder,
the Days of Wonder logo, and Ticket to Ride are all trademarks or
registered trademarks of Days of Wonder, Inc. All Rights Reserved.