A wide shot showing 4 traits in the front with braille on them, the gene pool cards and the age cards.
Doomlings box
A close up shot of 2 of the traits showing the transparent braille stickers
A close up on the gene pool cards. They have braille on each edge. The part facing away from the user is 'upright' and players rotate the card as they gain or lose their gene pool just like print players do. A pile of trait cards is in the foreground with a QR code. Although the text of the card is in braille on the cards, sometimes it is reworded to fit on the card. The QR code has the full text of the card in the original wording.
The ages cards. The main function of the age is on transparent braille stickers but the world's end text is on a QR code since you only use 1 per game.
  • Load image into Gallery viewer, A wide shot showing 4 traits in the front with braille on them, the gene pool cards and the age cards.
  • Load image into Gallery viewer, Doomlings box
  • Load image into Gallery viewer, A close up shot of 2 of the traits showing the transparent braille stickers
  • Load image into Gallery viewer, A close up on the gene pool cards. They have braille on each edge. The part facing away from the user is 'upright' and players rotate the card as they gain or lose their gene pool just like print players do. A pile of trait cards is in the foreground with a QR code. Although the text of the card is in braille on the cards, sometimes it is reworded to fit on the card. The QR code has the full text of the card in the original wording.
  • Load image into Gallery viewer, The ages cards. The main function of the age is on transparent braille stickers but the world's end text is on a QR code since you only use 1 per game.

Doomlings Accessibility Kit

Regular price
$40.00
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$40.00
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Accessibility Kits require the retail version of the game in order to play.


This accessibility kit requires knowledge of Braille and some minor reader assistance in initial setup.

Includes braille to put card titles on cards and reference sheets for complete card text.

QR code reader such as iPhone with appropriate software is required for flavor text and the end of age text.

 

BRF Rules(none yet)  Quick Audio Description

 

Product Description from Board Game Geek:

Somewhere on a doomed and distant planet, life has emerged, competing for supremacy until the world’s inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings’ species, making them more adaptable, resilient, and mischievous. As your Doomlings assert their dominance, Catastrophes will befall the planet, causing setbacks for each competing species. When the third Catastrophe inevitably strikes, the world ends, and the Doomlings with the strongest set of traits gets to look the Apocalypse in the eye and declare…“I scored the most points!”

Throughout the game, players draw Trait cards from a community pile, and then play them for points. Traits can also have special abilities and bonuses, allowing players to build a wide range of winning combinations. The game is played in rounds, using Age cards, which have different rules that players must follow. But be warned, hidden in the Ages are Catastrophes: special rounds with adverse effects that force players to adapt their strategy.

Doomlings adds a fun twist to hand management, by introducing the “Gene Pool” mechanic. Your Gene Pool is your hand size: it is unique to you, and it can increase or decrease through special Traits, or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards, elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size), which can give your species a leg up by providing a larger pool of Traits to select from each turn.

A lightweight card game for 2-6 players, Doomlings can be played casually amongst friends, or competitively by the gaming enthusiast family. Because there are no duplicate cards, and Age cards are chosen randomly, no two games are ever the same. While the game itself can be learned in 5 minutes or less, don’t be fooled: with 100+ unique Traits—in Red, Blue, Green, Purple and Colorless—and rare, powerful Dominant Traits, there are countless combinations of play to be discovered.

A typical game takes between 20-45 minutes, depending on the number of players and sequence of events. Advanced-play expansion packs are also available, including a Hidden Objective expansion for a fun twist to the game. Doomlings requires no dice or additional pieces, just a jolly embrace of the inevitable end of the world!

—description from the designer



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