The box with all the different kinds of cards set out. The replacement tokens for the 5 and 10 currency can also be seen in the picture.
The box of the game.
The cards 17, 15, 14 and a 12 artifact. Transparent braille is on all 4 cards.
The camp and torch cards. They look pretty similar in print so a lot of players make a mistake and I've often heard it called the hardest part of the game but you won't because their names are in braille.
Spider and snake danger cards, with transparent braille on them
  • Load image into Gallery viewer, The box with all the different kinds of cards set out. The replacement tokens for the 5 and 10 currency can also be seen in the picture.
  • Load image into Gallery viewer, The box of the game.
  • Load image into Gallery viewer, The cards 17, 15, 14 and a 12 artifact. Transparent braille is on all 4 cards.
  • Load image into Gallery viewer, The camp and torch cards. They look pretty similar in print so a lot of players make a mistake and I've often heard it called the hardest part of the game but you won't because their names are in braille.
  • Load image into Gallery viewer, Spider and snake danger cards, with transparent braille on them

Incan Gold Accessibility Kit

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$20.00
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$20.00
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Accessibility Kits require the retail version of the game in order to play.


This accessibility kit requires knowledge of Braille and some minor reader assistance in initial setup.

Braille stickers to put all text in braille on cards.

BRL Rules(none yet)  1 minute explanation


Product Description from Board Game Geek:

Incan Gold — is a quick, fun press-your-luck game. Players venture down mine shafts or explore paths in the jungle by turning up cards from a deck and evenly sharing the gems they find on the way, with any leftover gems being placed on the card. Before the next card is revealed, you have the chance to leave the mine and stash your holdings, including any gems you get on the way out.

Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gas, explosions and rockfalls. When a particular hazard is revealed for the second time (e.g., a second scorpion), anyone still in the shaft or on the path has to drop all the gems they've collected that round and flee for safety. The trick is that as more players leave each turn, your share of the pie grows larger, which will perhaps inspire you to explore deeper — but at the risk of ending up with nothing.

All editions of Incan Gold and later editions of Diamant include five artifact cards that are shuffled into the deck of gem and hazard cards, either one per round or all at once. When an artifact card is revealed, no one can take this card and it's placed on the path. If exactly one player leaves at the end of a turn, they collect not only all gems that remain on the path, but the artifact as well, which is worth points at the end of the game.



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