Accessibility Kits require the retail version of the game in order to play.
This accessibility kit requires some minor reader assistance in initial setup.
Includes overlays for cards, sleeves, overlays for the board and stickers for the pieces
|BRL Rules(none yet)
|1 minute explanation(none yet)
Unlike most of our kits, this includes the actual game as well.
THE TIME OF THE CONQUEST HAS COME!
The King has died childless and the land has had its last days of peace and prosperity. Now the power hungry nobles each see their opportunity to seize the throne and launch a war without mercy to assert their own rights. Only force of arms, and the gold to pay for it, matters. Who shall succeed to grab the throne in the chaos that ensues?
Melee is a 20 minute "war game" for 2-4 players that is nasty, brutish and short! You want to be the first person to capture an opposing castle (at which point the game ends immediately) or to have the most land and gold at the end of the year.
Money is tight, and gold is used in the game both to build new units and to attack. The more gold you have and spend on your troops, the more motivated they will be and the higher your probability of success. Each player starts the game with a Castle, one unit of foot soldiers, and 15 gold coins. The game begins with a drafting session in which you purchase units (soldiers, knights, camps and catapults) and bid on special abilities that will enhance your income, attack, or other options in the game.
The game is then played over four turns (seasons), and in each turn players simultaneously choose one of three potential actions: (a) tax, (b) build new units, or (c) move and attack. Each turn ends with players collecting income.
To attack, you move your unit into an occupied area, then secretly decide how much gold you will spend to motivate your troops. The defender then has to guess how much you have spent. If the defender guesses wrong, the attack succeeds; if the defender is correct, the attack fails and you lose your unit. Regardless of success you have spent your gold, so the tight trade-off that players have to assess is whether to be cheap with your men so that you can conserve gold for future builds and attacks, or be generous to increase your chances now but limit future options.
The different abilities available in each game make for varied strategies and strong replayability as no two games are alike. After the initial strategic planning stage, Melee is fast and highly interactive. Beware as the game can end suddenly with a bold attack on an inadequately defended castle, making for a game that can be very nasty, brutish and short.